Marvel has carved out a prominent place for itself, long recognized as a benchmark for rapid prototyping and team collaboration. But with the constant emergence of new platforms and evolving needs in 2025, is it still the optimal solution for your projects? Ease of use, depth of functionality, and even its weaknesses... After years of using it on a daily basis, I give you my uncompromising opinion, so you can decide whether it still meets your professional requirements.
My experience with Marvel
Marvel has been a staple at Easy Web for years. I've seen the tool evolve, and its ability to make prototyping ultra-accessible never ceases to impress me. For me, its real strength is how incredibly easy it is to create interactive prototypes and visualize user journeys.
For quick validations or client presentations, it's just perfect. It brings the idea to life, makes it tangible, and generates concrete feedback without friction. It's the ideal ally for agile cycles where testing and iteration are essential.
Please note that Marvel is not a comprehensive UI design tool. Its graphic options are basic. For complex UI designs or highly advanced animations, you will quickly reach its limits. It excels at rapid prototyping, not detailed graphic design.
Is Marvel really useful for my needs?
The real question to ask yourself before using Marvel is: what is my goal? Because Marvel's relevance depends greatly on how you use it. If your primary need is to quickly prototype user interfaces and simulate complete user journeys, then yes, Marvel is a valuable ally. It excels at creating interactive mockups.
Are you a UX/UI designer, digital project manager, or do you work in an agency and need to present clear, validated user flows? Marvel is super effective. Imagine having to show a client how an app navigates before even writing a single line of code: Marvel lets you do that, with astonishing fluidity. It's perfect for quick user testing and agile iterations.
Another major advantage is how easy it is to integrate. You can import your assets from Sketch or Figma in the blink of an eye and collaborate with your team in real time. This saves a lot of time on complex projects.

Is Marvel suitable for beginners?
When it comes to design tools, Marvel is often my first recommendation for anyone getting started with prototyping. I've seen it simplify the learning process dozens of times thanks to its ultra-intuitive interface. Forget 10-hour tutorials: with its drag-and-drop system and easy screen linking, you can create interactive prototypes in minutes. It's perfect for sketching quick wireframes or bringing a client concept to life without a single line of code.
What's really powerful for beginners with Marvel is that it removes technical complexity. Being cloud-based, there's no heavy installation or compatibility to manage. Collaboration is a breeze: a simple link is all it takes to share and gather feedback. It allows you to focus on the essentials of design and user flow, without drowning you in advanced features that, honestly, you wouldn't use at first. It's an ideal springboard.
How much does Marvel cost?
Cost is always a key factor for a tool. Marvel has structured its offerings in a logical way.
To get started, the Free plan is excellent. A few prototypes, discover the interface at no cost. Ideal for students or if you just want to see what Marvel has to offer.
The Pro plan (approximately $16/month) is designed for freelance designers. It unlocks unlimited exports and more projects, which is essential for a professional workflow. It's the next step when your needs grow.
At Easy Web, the Team plan (approximately $48/month for 3 users) is essential. Real-time collaboration, shared component libraries... Crucial for managing our agency projects and maintaining team consistency.
Finally, the Enterprise offering, available on quote, targets very large organizations. It provides enhanced security and customized integrations for their specific needs.
What are Marvel's key features?
Marvel is formidable for rapid prototyping. You know, that crucial phase where your static ideas come to life? The tool makes this process incredibly intuitive. You can quickly create clickable user flows, simulate complex interactions, and test complete journeys. It's ideal for validating concepts in a flash, without wasting hours on unnecessary details at the beginning of a project. At Easy Web, this agility is a major asset for our initial mockups.
But beyond simple creation, its strength also lies in collaboration and centralized feedback. No more countless emails and scattered annotations! Your clients and colleagues can comment directly on prototypes, point out specific areas, and even start discussions. This allows you to collect feedback in a structured way, which greatly facilitates iterations. Believe me, it's a game-changer when it comes to streamlining the validation process and saving precious time.

We all know how crucial user feedback is for validating our concepts. Marvel doesn't just prototype; its integrated user testing module is a real game-changer. Imagine: launching sessions, recording journeys, and even collecting live feedback, all without leaving the tool. No more juggling third-party platforms. For an agency like ours, centralizing this saves time and provides valuable responsiveness.
Another strong point is their approach to developer handoff. We all know how difficult it can be to bridge the gap between the designer's pixel-perfect vision and the final integration. With Marvel, once your prototype has been approved, it automatically generates CSS specifications, asset exports, and dimensions. This greatly streamlines communication between our designers and developers. We reduce errors and increase efficiency. That's the real added value for an agency project.
Despite its agility, Marvel shows its limitations on large-scale projects. Personally, I've struggled with collaborating with large teams and creating prototypes with highly complex interactions and dynamic logic. For some of our most advanced UX projects, the tool quickly proved to be limiting.
For these challenges, solutions such as Figma or Framer (for advanced interactions) are more robust. But beware, Marvel remains extremely effective for rapid prototyping or simpler projects. It still has a special place in our workflow.
In short, evaluate the tool according to your needs:
Strengths:
- Ease of use.
- Rapid prototyping.
- Perfect for beginners.
Weaknesses:
- Limits on the complex.
- Room for improvement in collaboration.
- Fewer advanced interactions.
FAQ
Is it reliable and secure?
The security of your projects is paramount, and Marvel understands this. Their platform is built on a robust cloud infrastructure, ensuring that all your data is encrypted in transit (via TLS/SSL) and at rest. They comply with industry standards for information protection, which is a guarantee of trust.
In terms of reliability, their uptime is excellent. At Easy Web, we have never encountered any major issues that impacted our workflow. You can count on Marvel for your prototypes: your creations are in safe hands.
Is it compatible with my other tools?
Compatibility is non-negotiable today. Marvel is well aligned with market leaders. Using dedicated plugins, you can import your designs from Sketch, Figma, or Adobe XD without a hitch. This is key to a smooth workflow. For developer hand-off, everything is designed for easy integration. And yes, your classic image files fit right in. At Easy Web, we are always striving for this kind of fluidity.
Is there responsive customer support?
We have had the opportunity to request support from Marvel on several occasions at Easy Web. Honestly, their responsiveness is very satisfactory. Whether it's for questions related to prototyping features, export issues, or integrations with other tools, we get quick feedback. We often get a response within a few business hours. This is crucial when working on tight deadlines and a technical blockage occurs. It's a real plus for the continuity of your projects.
What do other users think?
Based on our discussions with the community and the feedback I receive regularly, Marvel is often praised for its simplicity. Many designers highlight its ability to quickly prototype ideas and visualize user flows (UX flows) without getting bogged down in unnecessary features. Teams appreciate it for its fluidity in sharing and collecting customer feedback, which is a real collaborative plus. However, if your needs lean toward very complex animations or an extremely robust design system, some find it a little lightweight compared to other more integrated tools. It's the classic trade-off between speed of execution and depth of functionality.
Can I easily change later?
Absolutely. For me, one of Marvel's strengths is its ability to integrate designs from Figma, Sketch, or Adobe XD. If you switch to another prototyping or collaboration tool, your original source files remain independent. Whatever you export and integrate into Marvel, you can reimport elsewhere without any worries. The real key is to always keep your master design files up to date. Switching to another solution will therefore be seamless—just a matter of reimporting the screens, without losing any of your fundamental work.
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Specializing in business creation, sales and digital marketing, he puts his expertise at the service of users to help them identify the solutions best suited to their needs. Passionate about digital innovation and online performance optimization, Alexis is committed to providing detailed, transparent and unbiased comparisons.
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